I Wanna Be A Hero

Another great thing about I Wanna Be A Hero is the music. Since this is a rhythm-based roguelike, the tunes are just as important as the gameplay itself, and it excels in this department. The soundtrack and sound effects for I Wanna Be A Hero is done by IMBA Interactive, and it's a fantastic mix of electronic chiptunes that remind me of the music in Crypt of the NecroDancer. You'll want to make sure you have the volume up for this game, or immerse yourself even more with a good pair of headphones or earbuds. The beat of the music will help you in maneuvering your way through dangerous dungeons and dodging foes. Like other roguelikes, I Wanna Be A Hero is a grid-based dungeon crawler that will always be procedurally generated so no two runs will ever be the same thing. The main objective in the game is to help the protagonist go through a monster filled dungeon in order to prove himself worthy as a hero. This is done by making your way through floors, battling creatures and dodging their attacks, earning experience points to level up and learn new skills, and just see how far you can go without dying. When you do die, the game essentially resets and you have to start over from the beginning of the journey.

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